Thank you for playing! I think I do need to add more information to the guide - trains can either be accelerated using boosters (axle under rail) or slopes (diagonally adjacent rail voxels), and sand/clay make up the seabed around the island.
it's more than perfect for a aweasome future full release
i love how big-but-tiny the buildings looks, and even on Coal Toy, i'd love to fun with perspectives (orthographic, first person, FOV changes on zoom)
btw, not sure if it was itentional, but not relying on stairs and not being able to fall/jump made me build my path around the world feeling like it was living puzzle (in a VERY good way)
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Thank you for playing! I think I do need to add more information to the guide - trains can either be accelerated using boosters (axle under rail) or slopes (diagonally adjacent rail voxels), and sand/clay make up the seabed around the island.
Updated the guide, really appreciate the playtesting feedback!
for a free-time personal project
it's more than perfect for a aweasome future full release
i love how big-but-tiny the buildings looks, and even on Coal Toy, i'd love to fun with perspectives (orthographic, first person, FOV changes on zoom)
btw, not sure if it was itentional, but not relying on stairs and not being able to fall/jump made me build my path around the world feeling like it was living puzzle (in a VERY good way)
Thanks!! The puzzley-ness of moving, mining etc is indeed intentional! 😁